Computer In Arts


Computer art can be classified in two major categories- compute graphics and image processing. Computer graphics deals with the most fundamental aspects of image processing transforms existing image into a desired end product . Computer graphics is predominantly used in computer animation due to its precise and powerful data manipulation algorithms. Image processing on other hand takes advantages of powerful easy to use software packages like Corel Draw, Microsoft PhotoDraw, Painter 4 etc.

       Computers also play a growing role in dance, photography, painting, and other arts.

    Dance:

    The fluid movements in dance are difficult if not impossible to convey through printed text and drawing. However, with computers, the movements can be brought to life through animations. On the right, Reflectors are mounted at key points on the dancer's body and the computer compiles a simple animation of her movements for later analysis.

    Painting:

    The computer and the Web allow you to visit most of the art museums in the world from your home. It may not be quits the same as being there, but you have access too much that you might never otherwise see. Experimental artists are also using computers. Whenever new tools appear, artistes are among the first to use them to explore the frontiers of their medium.


    Photography:


    Dropping them off at your local photo store can digitize photos, or you can tale digitized photos with one of the newer digital camera. Once photos are digitized, you can manipulate them in hundred of ways. You can cut people from one photo and paste them into other seamlessly. You can no longer trust a photograph to be a "faithful witness" , as photos once were called.


     Museums:


     Museums use interactive multimedia to educate visitors on topics from fine arts to science. Increasingly, these exhibitions are being put on the web so that you can visit them of your own.